You want increased density? Then you gotta compromise.
The majority of people only want more Pokestops. That is almost going to be the same want for everyone. Pokemon Go players are often fed up with how Ingress players can get away with having every single POI appear in the game, and so bad actors (like the one mentioned from Albion Park) would do everything they can to try and make every single thing a Pokestop (well... not that it actually works anymore, unless you're moving it to a vacant cell).
You think it would be more fun to have more things available to hack in Ingress. But that's pretty much all they are, more targets to link and field from. In Ingress you have to be at a portal in order to play the core mechanics of the game., to deploy resonators, to link, to field, all that jazz. In Pokemon Go, they just pop out of nowhere like mushrooms, or use an incense to have them pop right underneath your feet, and Pokestops are just a supplementary place to spin for items to keep on playing. But no, you also have gifts, buddy Pokemon finding you items, research tasks and other things. So consider yourselves lucky there's been a lot of adjustments to gameplay.
But the key mechanic in Ingress that is not present in Pokemon Go is the burning out of portals. That is, a portal can only be hacked (spun) four times every four hours. What, then if a critical change in the mechanic of Pokemon Go also did this? So that you couldn't just camp at a location for hours on end endlessly spinning a Pokestop for items? Plus some other additions? For example:
Due to the takeover of Congress by Team GO Rocket, supply chains all around the world have been disrupted. Starting on app version 0.200.1, we have made the following core changes to gameplay:
- Ta-da! There are no more limits regarding the density of Pokestops. Now you can see all existing wayspots in-game,
so you don't keep on submitting duplicates and within 20m.
- We have increased the gym limits in S2 Level 14 cells from 2, 6, 20 to 2, 6, 20, 48 wayspots in a cell. However, there can only be a maximum of 2 gyms in an S2 Level 15 cell to space out gym ownership. Keep aiming for the top, trainers!
- Employees from Silph Co. worked their magic endlessly to keep Pokestops infinitely flowing with items. However, due to the global shortage, Pokestops now contain limited spins.
- A Pokestop can be spun once every 4 minutes (previously 5). However, it may only be spun six times for each trainer before Silph need to restock. The restocking process will take 6 hours before providing more items.
- A Pokestop will go into inactive mode (i.e. just a dot on the in-game map) and cannot be interacted with until inventory has been replenished! That way, you will be able to only select Pokestops to spin that still have items for you (this is to avoid the portal disambiguation selection windows in Ingress).
- To install and enjoy the benefits of a module, it is recommended to do so before the Pokestop goes into inactive mode. Each stop will show how many spins remaining before going inactive.
- While the Pokestop is inactive for one player, it may not be for another! Ask your friends to lure one up to enjoy the benefits together.
- We have rescaled the amount of items you receive from spinning stops depending on the density of your area:
- If your area is full of Pokestops, you may receive far less items than an area with sparse Pokestops. You may only receive about 0.2 items per spin on average in a crowded city , whereas you may receive four times the amount of items in a secluded area at a Pokestop full to the brim with items!
- In addition to the most asked for feature, we are introducing a brand new Personal Pokestop! (yeah yeah this is a rip-off from Catan,
also one thing to curb people submitting their face or live animals)
- Personal Pokestops allow you to spin for items once every 6 hours. You may upgrade your Personal Pokestop to Silver (1,000 coins) to spin once every 3 hours, and to Gold (5,000 coins) to spin once every hour.
- No one else can see or spin your Personal Pokestop except you. To move your Personal Pokestop back to your inventory costs 500 coins, but you will lose all upgrade status. (y'know what it's like in Catan, World Explorers right?)
- The Personal Pokestop does not count for your Pokestop spin streak.
This major update will roll out to players beginning February 29, 2021. Keep your eyes peeled trainer for these changes, and let's GO!
[Insert blurb about Health Guidelines, Changes, etc etc here]
In my opinion, I don't see Niantic ever making these changes at all, but this would be one way to kind of even out the economy of wayspots and function between both the games. Why is there portal burnout in one and not the other? Why does Catan allow for a Personal Settlement but not the others?
This is essentially just a hypothetical post, but considering that the reason why people abuse location edits is simply because Ingress has more POIs and it isn't fair Pokemon Go gets approximately half of the wayspots present in-game.
While I myself wouldn't be so much a fan of this change (see, I like sitting in a corner on a rainy day endlessly spinning stops with 3-hour incense with some close friends), this would mean that Pokemon Go would possibly better achieve their philosophy of
money exploration and helping trainers be more active, walking to the next cluster of Pokestops when their current area burns out. This is more of trying to explore different avenues and possibilities to find ways to stop the rife quantities of immense crapola of Pokestop submissions at houses, blatant location edit abuse, countless duplicates, and people who submit trees or grass.
Anyway, thanks for coming to my TED talk.