The past, present and future of mass-imported wayspots
Several times now, Niantic has used existing databases to mass-import new wayspots into Lightship or into specific games. See the various Foursquare imports (location-specific, game-specific) and the Courts of the World import (Lightship, worldwide).
Those imports have repeatedly prompted a lot of criticism from the Wayfarer community for various reasons.
My inquiry on this topic consists of a few questions, but they're all related so I hope that - if picked - they'll be treated as one.
- Is Niantic still looking through already-imported wayspots and erasing the (many) ineligible existing wayspots? Either on the team's own accord and/or using reports made via the form? Are reports made via that form still even get looked at? (I personally wonder that a lot since I still use that form for ineligible imported Turkish wayspots I still stumble on.)
- Is Niantic currently planning on making such mass imports again? If so, how did the past imports and the feedback from the community impact or change the way Niantic treats upcoming imports? Will the community get warned before those imports happen?
- Is Niantic considering alternatives or changes to the mass imports "solution" in the future, considering how problematic all past imports proved to be? For instance, why not make imported data into special, fast-tracked (akin to upgraded) nominations - since clearly Niantic want those imports to be added to gamemaps/Lightship faster than what the general Wayfarer reviews queue can currently offer (and to prevent clogging the queue further than it already is with regular nominations)? Why not create Wayfarer challenges or events around these imports to get the community to review them fast enough for Niantic's liking? Or, as an altogether alternative to these imports, why not create more events/challenges for areas that Niantic wants more wayspots in - like the challenges we had in the past?