@Elijustrying-ING Ingress players are also more likely to go on long hikes, bike rides, etc. to get to remote portals. There's really no incentive in PoGo to spend two days climbing a mountain to spin a stop at the top, while doing the same in Ingress can have tremendous strategic value. I'm still on a gym that I captured a week ago and that was about a ten-minute walk along a well-used trail.
I also know plenty of Ingress players who spend a ton of time walking and microfielding.
I did frame it as in what I know locally, rather than generally.
When I started playing ingress I was approached more than once by ingress players who had seen some fielding I had done asking how I got there as they had no idea how to get there on foot, and I was rapidly overtaking them on the trekker medal.
But the point is the game play is totally different and “distance” has a different meaning in these games, so we shouldn’t make points around distance and try to compare one game as “better” than another.
I was curious about mine. I’ve got 9 days at a local park with plenty of footfall and 8 days at a similar one with slightly less footfall.
3 days and 1 day at two within the same park which most travel through. Maybe they’ll change with it being Community Day but there’s no shortage of players in the area that could easily boot me from the gyms.
Meanwhile my local RES has walked around and blown up a lot of stuff, so I’ll get back out and field that back later.
Coming partly back to the main topic, there’s disparity between Pokémon GO & Ingress in general. They both use the Lightship Map but the players want different things from the games. That’s a separate thing for Niantic to assess though.
Sounds like we will all be saved by THE MIGHTY WAYFARER APP anyways.
Exactly. The "there are no pokestops nearby" in the supporting information while there are enough in-game POIs to interact with by setting foot outside of the house are enough proof of the statement.
Ain't players have to leave their 'house' to catch Pokemon and to be the best like no one ever was in main series games?
Sure there are people who don't care about the exercise aspect, just as there are people who don't care about the social aspect. That doesn't make my statement wrong.
What amazes me is that you people don't even understand the difference between exploration and exercise. If I walk a km in a park with 20 wayspots, or I walk a km to reach one remote wayspot, I have done an equal amount of exercise. I have done less exploring, but I did get more gameplay experience.
It's almost like the biggest problems of Wayfarer are not down to the players, bad reviewers, bad submitters, gatekeeping Ingress players, clueless Go players.
There is something in your post....a word that keeps cropping up that point to the real issues.
logging in to a forum and making a single post is hardly an elite club or massively bureaucratic. and you ignore the fact that such is also required for many reports to actually be approved.
1) Most submitters don’t know this forum exists. It’s not user friendly to navigate. Many submitters aren’t aware waypoints are community assessed. If you’re a fish swimming in water every day (like you are, cheerfully able to take your knowledge for granted), it’s easy to forget it’s not as simple for others - particularly the submitters Niantic wants to encourage. Where are the tutorials and signposts on appeal decisions? There certainly aren’t any the the app most people use to submit.
2) The whole point of the waypoint debate in Nuketown is that it is not clear that the guidelines have not been followed by the community. Niantic have approved appeals of ineligible wayspots in many areas, and they’ve incorrectly removed eligible ones too. The point is that local communities should make decisions absent clear abuse, and people thousands of kilometres away should stay out of it.
Waypoints are being removed in inner city Sydney by an ingress agent looking at a real estate website, seeing if it’s ever been sold as residential, and submitting that through to ‘prove’ it. Niantic are accepting that, incorrectly, as ‘proof’ of PRP, because they don’t understand the nuance of zoning in the area., mixed use and changing permissions. The community has got it right in most cases, yet the list of waypoints is now so huge it will take thousands of hours of volunteer effort to use this supposed ‘easy’ forum to undo.
Comments
@Elijustrying-ING Ingress players are also more likely to go on long hikes, bike rides, etc. to get to remote portals. There's really no incentive in PoGo to spend two days climbing a mountain to spin a stop at the top, while doing the same in Ingress can have tremendous strategic value. I'm still on a gym that I captured a week ago and that was about a ten-minute walk along a well-used trail.
I also know plenty of Ingress players who spend a ton of time walking and microfielding.
I did frame it as in what I know locally, rather than generally.
When I started playing ingress I was approached more than once by ingress players who had seen some fielding I had done asking how I got there as they had no idea how to get there on foot, and I was rapidly overtaking them on the trekker medal.
But the point is the game play is totally different and “distance” has a different meaning in these games, so we shouldn’t make points around distance and try to compare one game as “better” than another.
I was curious about mine. I’ve got 9 days at a local park with plenty of footfall and 8 days at a similar one with slightly less footfall.
3 days and 1 day at two within the same park which most travel through. Maybe they’ll change with it being Community Day but there’s no shortage of players in the area that could easily boot me from the gyms.
Meanwhile my local RES has walked around and blown up a lot of stuff, so I’ll get back out and field that back later.
Coming partly back to the main topic, there’s disparity between Pokémon GO & Ingress in general. They both use the Lightship Map but the players want different things from the games. That’s a separate thing for Niantic to assess though.
Sounds like we will all be saved by THE MIGHTY WAYFARER APP anyways.
Exactly. The "there are no pokestops nearby" in the supporting information while there are enough in-game POIs to interact with by setting foot outside of the house are enough proof of the statement.
Ain't players have to leave their 'house' to catch Pokemon
and to be the best like no one ever wasin main series games?Sure there are people who don't care about the exercise aspect, just as there are people who don't care about the social aspect. That doesn't make my statement wrong.
What amazes me is that you people don't even understand the difference between exploration and exercise. If I walk a km in a park with 20 wayspots, or I walk a km to reach one remote wayspot, I have done an equal amount of exercise. I have done less exploring, but I did get more gameplay experience.
I think this discussion has gone off the rails. The point is that how we are able to USE/ACCESS WAYFARER from the two Niantic games is not equitable.
We want:
1) Niantic to acknowledge that
2) Niantic to work on fixing that
Also - the FIX is NOT the Wayfarer App
Niantic: “WHAT!”
Stop trying to make
fetchthe app happen.*Sorry, that's a quote from a 19 year old movie, you may not have seen it due to how "old" it is.
I don’t think I have, no. Not sure if that makes it funnier or not?
It's almost like the biggest problems of Wayfarer are not down to the players, bad reviewers, bad submitters, gatekeeping Ingress players, clueless Go players.
There is something in your post....a word that keeps cropping up that point to the real issues.
N.....ah can't think what it might be.
logging in to a forum and making a single post is hardly an elite club or massively bureaucratic. and you ignore the fact that such is also required for many reports to actually be approved.
.... that movie is 19 years old??????????? Bloody heck I'm getting old
1) Most submitters don’t know this forum exists. It’s not user friendly to navigate. Many submitters aren’t aware waypoints are community assessed. If you’re a fish swimming in water every day (like you are, cheerfully able to take your knowledge for granted), it’s easy to forget it’s not as simple for others - particularly the submitters Niantic wants to encourage. Where are the tutorials and signposts on appeal decisions? There certainly aren’t any the the app most people use to submit.
2) The whole point of the waypoint debate in Nuketown is that it is not clear that the guidelines have not been followed by the community. Niantic have approved appeals of ineligible wayspots in many areas, and they’ve incorrectly removed eligible ones too. The point is that local communities should make decisions absent clear abuse, and people thousands of kilometres away should stay out of it.
Waypoints are being removed in inner city Sydney by an ingress agent looking at a real estate website, seeing if it’s ever been sold as residential, and submitting that through to ‘prove’ it. Niantic are accepting that, incorrectly, as ‘proof’ of PRP, because they don’t understand the nuance of zoning in the area., mixed use and changing permissions. The community has got it right in most cases, yet the list of waypoints is now so huge it will take thousands of hours of volunteer effort to use this supposed ‘easy’ forum to undo.
This topic should be closed since it's just an Ingress vs. PGo ranting!
so how do you define local communities? Can those people be 5km, 10km or 100km away?
Trust me most people don't know anything about areas that are 1km away from their usual POIs so what difference would this make?