Why do places have multiple Stops in cells?
So if you look at New York, Korea, Japan, Sydney, these major major cities, why do they get to have multiple stops per cell and us not in those cities suffer because we have to abide by an invisible rule? If this game is going to be even then Niantic needs to remove have the stops in these huge cities or let us smaller cities /towns put more stops in cells.
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Many players moved things to the same cell, which is now recognised as location abuse.
However some cells have sponsored Wayspots in them too, where these remain.
If you make an edit to these now, I believe that they are “recalculated”, meaning there should only be one and game inclusion rules get re-applied but I don’t think this always works.
As for “more stops in cells”, that’s up to The Pokémon Company International who decide the game inclusion rules for Pokémon GO, not Niantic.
They mostly don't, it just looks like it.
Sometimes sponsorship or location abuse makes more than one poi appear on the same cell in Go but that's pretty rare.
There's not much you can do about it apart from try to add things locally to increase the amount of poi.
That can be difficult if there's not a lot around though.
Yes, @The26thDoctor-PGO makes a good point. Due to the cells, it can seem that things are very close.
I have a few PokéStops that are less than 1m apart but in different cells. Similarly have some Portals like that too (from when the 20m rule briefly went away).
What do you have to nominate locally? You also have to remember that there’s more than just Pokémon GO on the Niantic roster.
Taking away stops from other people because you didn’t get one seems a bit like “I’m taking my ball and going home” type of attitude.
Location edits can cause multiple stops to exist in the same cell
Just saying fair is fair. If us smaller towns can't have more then one per cell why can the big cities? Its playing with the only one i'm allowed while the bigger city is allowed to have as many as they want.
As stated above, under the old system, location edits were not checked against the cell rule. So if a Pokéstop or Gym existed and was moved into a different cell, it would remain as it was and result in an overoccupied cell. Niantic changed this behaviour because people were deliberately abusing it, so that now anything that's moved into an occupied cell will disappear. However, that change only affected new location edits. Any that were made before the change were allowed to remain as they are, with the caveat that if a Pokéstop or Gym that exists in an overoccupied cell is edited, it may be checked against the proximity rule when the edit is synced to the game, and thus it could potentially be removed at that point if it breaks the rule.
So what you're seeing is basically a result of the old system. The only other way there can be more than one Pokéstop or Gym in a cell is through sponsorships, as sponsored locations don't quite behave the same way as regular Pokéstops or Gyms.
The fact that places have cells like this doesn't really affect fairness in the way you seem to think it does. You'd still have less space in your area for Pokéstops and Gyms, even if the cell rule was refreshed and applied everywhere to remove extra Pokéstops and Gyms that break the rule. The cities still have a lot more cells and a lot more things to become wayspots, so they'd still have a lot more Pokéstops and Gyms than smaller settlements. That's just the way things work.
Yes, it isn't ideal that people in smaller places don't necessarily have much to interact with, and Niantic should probably do something to help with this issue, but say they were to relax cell limits in low density areas - you'd still need actual things to submit in those areas, and sometimes there just aren't things that can be submitted, so changing how the cell rule works doesn't necessarily seem like the right idea (at least, not by itself).