soccer field rejected with "Not historically or culturally significant " really?

First of all, I usually swear a lot but I try not to here.

Ok, that said.

I've recieved gifts from ingame friends all over the world which they collected at soccer field poke stops. Meaning to say, in different areas there are poke stops of soccer fields.

The nominated wayspot got rejected labeld as "Not historically or culturally significant". Are ye kiddin there ****?

I am the opposite of a soccer enthusiast but it is part of human culture, there is even a world tournament for that.

Compared to big cities we don't have a lot of different wayspots categorys here, most wayspots are either crosses, religious shrines and children playgrounds.

The latter seems to be odd anyway because most PoGo and Ingress players I know are 25+ years of age and for sure not interested in toddler playgrounds.

Meaning to say this, soccer field is a place for actual exercise and should be a Wayspot.

I would like to know why this was rejected as "Not historically or culturally significant".


  • patsufredo-PGOpatsufredo-PGO Posts: 3,001 ✭✭✭✭✭

    Because the Wayspot is actually a duplicate to another nearby Wayspot, whether the latter is a Pokestop in Pokemon GO or not. "Not historically or culturally significant" reason displayed instead of "Duplicate" is actually a recurring issue in Wayfarer.

    What is the location of that soccer field?

  • PaulingZubat-PGOPaulingZubat-PGO Posts: 349 ✭✭✭✭

    Above comment sums it up, "Not historically or culturally significant" is assumed to be a bug when reviewers mark "Duplicate" insufficiently for it to mark as a duplicate in the page. Check the submission map for red pins that might exist as this soccer field's wayspot. Cool photo btw.

    The categories are not a list of eligible candidates but places and stuff that meets at least one eligibility criteria are. Players aren't the only audience of the object just as you, yourself, do not play(?) soccer. Toddler playgrounds meet eligibility as recreational/exercise and assuming none of the rejection criteria then it is also a good wayspot.

  • TroIIfarer-INGTroIIfarer-ING Posts: 46 ✭✭✭

    I swear ive seen that same photo with Hitmonlee in the description....

  • kawin240-INGkawin240-ING Posts: 468 Ambassador

    Sometimes it's enough for some reviewers to duplicate and cause this bug just because something similar or belonging to it yet is a different object is there.

    Fyi, I scouted the location by searching for the football club name in the description, the only possible thing someone could duplicate it to (which was wrongly duplicated), is the clubhouse. The field is not a wayspot yet.

  • octaphel-PGOoctaphel-PGO Posts: 7 ✭✭

    Oh, I see. Thanks for all those replies.

    @patsufredo-PGO I'm sure it ain't a duplicate. For location see below.

    @PaulingZubat-PGO Wayspots of other games are usually displayed on the map while nominating. There were no waypots for soccer fields in the area by the time of my nomination.

    @Elijustrying-ING Why hell-oh to you as well. Agree, the clubhouse itself for sure is not a field, it's a structure, which is something else.

    @TroIIfarer-ING You almost saw right, it was another photo of another field. I thought the community would like some fun descriptions. But now I know better. You are refering to this here.


    There are two fields, one which is used for official tournaments of the regional league, and one which is used for daily training and practice.

    Field one: 47°05'45.4"N 9°20'18.9"E

    Field two: 47°05'52.0"N 9°20'13.7"E

    Clubhouse: 47°05'48.7"N 9°20'17.0"E

    Ever since both fields got rejected it does not make any sense if they get rejected as duplicate if there is no actual spot there. I haven't checked if there is an Ingress spot for it in Ingress itself, but really, not likely. As mentioned by paulingzubat while nominating Wayspots of other games would be shown.

    I've made sure that the "tournament field" , "the clubhouse" and the "practice field" are not to close to each other. which is quite easy. because soccer fields are big. but two different fields are sure not duplicates. a soccer field just mostly looks the same everywhere and is not visually unique.

  • Elijustrying-INGElijustrying-ING Posts: 3,278 Ambassador

    Since the clubhouse also starts FC Flums, it might be better to start the name of the fields with what they are first. Just creates a greater difference between the different points

    the position you gave showed as being on the pitch. You should keep it on the edge as you did with field 2.

  • octaphel-PGOoctaphel-PGO Posts: 7 ✭✭

    @Elijustrying-ING Thanks for the insight. I'm gonna try that. I first have to wait for the soccer field appeal to be accepted or declined, otherwise it would just generate a duplicate at some point.

    During a review session I came across multiple nominations within a park, and each nomination lead with the park name and then the specific object in the park. As ex. it looked like this: ParkXY Bench, ParkXY Fountain, ParkXY Playground, ParkXY Snackshop

    Because of that I thought that's the way it's supposed to be.

  • 29andCounting-PGO29andCounting-PGO Posts: 1,098 ✭✭✭✭✭

    I always invert the names. Playground at XYZ Park, basketball at XYZ Park, etc. otherwise everything just says XYZ Park when you click it.

  • Elijustrying-INGElijustrying-ING Posts: 3,278 Ambassador


    There is no absolute right or wrong way, but I do tend to use the format what it is then where. And I do think this leads to more distinctive titles.

    It is not uncommon for it to be place then what. This is partly a preference thing but in Ingress it does make grouping of portals/wayspots alphabetically easy. So you would easily find all the ones at X Park together in one block.

    Good luck

  • MargariteDVille-INGMargariteDVille-ING Posts: 2,279 ✭✭✭✭✭

    Initials are also good. Like "JQASP Playground" with description "Playground in John Quincy Adams State Park (JQASP)". Then all the JQASP keys would sort together alphabetically, without a long name overwhelming howevermany characters are shown in Comms, on keys, on the map, in missions, etc.

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