Standardization of waypoints between pokemon go and ingress.
Emoji7B-PGO Posts: 32 ✭✭
I believe that changing the ingress and pokemon go wayspots to be the same would benefit the wayfarer reviewer community as A LOT of edits, and even wayspot requests are done in a way that they are purposely placed in the wrong places to appear in both games. If both games have the same wayspots, it will greatly reduce editing requests.
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Had the Wayfarer/Niantic team considered how spacing & inclusion decisions might affect and maybe even encourage abuse of the game board? Strategic location edits and placement strategy has existed since the beginning of OPR (not always abusive).
Does the abuse team consider its own contributions to unclear and unspoken abuse definitions? Is this ever considered with game development and feedback?
Would you want to be able to spin a stop for only 4 times and then have to wait through a 4 hour cool down before you can spin it again? Do you want to elimiante all Pokemon spawns? That is what will need to come with "Wayspot parity".
This will be a problem with the Pokémon GO system, not with the Wayfarer system. This request should be made to Tatsuo Nomura or Michael Steranka, not to the Wayfarer forum.
My personal opinion is that with the current system, when I see other players at community days, they sit in the park resting area and refuse to move forever.
It's really a conflict between Niantic's philosophy and the game system. This was a problem we saw from the beginning.
Therefore, having all wayspot in the field further contributes to this situation, and is increasingly at odds with Niantic's philosophy of "Adventures on foot with others" and "Meet you out there".
So, if this is implemented, as TheFarix-PGO said, it will be up to 4 spins every 5 minutes, similar to Ingress. After that, a 4 hour cooldown would be required.
And the lure module's utility time and price will need to be adjusted to match this.
Also, to keep people from stagnating in the same place, if you stay in the same place and keep using the lure module, no Pokémon will appear. Implement a Pokémon cooldown system where Pokémon will not keep appearing unless you keep moving and go to new places.
We believe this will make Pokémon GO a game that is in line with Niantic's philosophy.
Niantic's game should be able to benefit a lot from keeping itself moving.
It wouldn't be implemented to only 4 spins every 4 hours, because ingress has glyph hacking to get lots more items, mods to increase the amount of hacks and differing levels of portals that will give differing gear. They might set a limit still if they did have all stops, but it won't be as low as 4 an hour, more likely it would be 15 spins in 4 hours, which if everything was in game, would be more than enough.
Sure, Ingress has multi-hacks that increase the number of hacks, and heat sinks that reduce the time interval between hacks, but these don't have a significant effect on getting people to stay.
Currently, it takes about 24 minutes to stay there, and after 16 hacks, it's cooldown time.
If you install VRHS, you're done for 16 minutes.
And the glyph hack is like the recently announced power-up in Pokémon GO.
It gives you items, but has almost nothing to do with promoting stagnation.
Most of the problems that occur in Pokémon GO are caused by player retention.
I think it's a bad idea to steer the game in a direction that will further promote that retention.
Well, this has nothing to do with Wayfarer, so I'll leave it at that.
pokemon go players whined and whined and got the double interaction distance. that should be enough. the game boards are different as intended. this question isn't relevant to wayfarer.
I'm not saying all the portals should appear, I'm just pointing out jts not the same thing. There is also other things to consider, such as
1. Ingress players can drop items for others, yes pogo has gifts, but those are rng
2. Ingress has quantum capsules, yes they don't do a lot, but stick busters into 5 and you're sorted
3. Admittedly this is new, but ingress has the drone.
And probably more important, the item usage in ingress is usually a lot lower than pokemon go, because in pokemon, you van fail to catch the pokemon, while in ingress you can't fail to put a reso on
I do think niantic should come up with something for the unused pois, like a honey tree that attracts rarer pokemon for the user who puts honey on it, or (though I personally hate this one) Berry bushes. That way people won't be annoyed that ingress gets more portals
The two games are different in the approach and gameplay. So a no from me.
Perhaps these missing Waypoints will show up as postcards in the new postcard feature being teased, just how Pikmin has postcards for invisible waypoints.
"xxx sent you a gift from a Waypoint you can't actuall access"? 🤣
Even with multi-hacks, you will only ever manage to get 12 hacks, and even then you occupy half of the available mod slots on the portal. And mutli-hacks are useless to other players beyond reducing the time between the four hack attempts, but doesn't impact the 4 hour cooldown at all.
But I'm going to interprete the disagrees to my comment above as people really not actually wanting parity between Ingress and Pokemon GO. They simply want all of the advantages without any of the disadvantages that goes with it.
you mean heat sinks here not multi hacks but that doesn't change the point you're making.
Hey Hasbro! I think it's very unfair that 2 of your game don't have the same locations in them. When I play Battleship I want to be able to place my submarine on Maine Avenue. Furthermore I find it outrageous that I'm unable to build houses on J-7. I believe it would benefit the game playing communities of Monopoly and Battleship to have the same gameboards.
My Star Wars monopoly game doesn't even have Boardwalk!!! SMH Hasbro
Meh. Your comment was the classic "if you want to benefit of all the Waypoints you must have all the Ingress restrictions" without (purposefully) mentioning the mechanisms that make the Ingress resource gathering more efficient. Granted, there was also a more original (and baseless) "oh, and no spawns either" claim.
OP is sort of correct. The inefficient and crude way to use the Waypoints causes friction between Niantic and it's biggest player base. And as a a side effect this also creates friction between the original portal network builders and the current Pokestop nominators.
This is a problem that can be solved entirely via education (so uh... not great news) without changing the *fundamental design of 2 entirely different games.* Very little about these 2 games is the same, why should anyone expect their game boards to be the same? In fact the game board of every game using the Niantic platform has been different from every other game board on the platform. You've also ignored the double interaction distance and go+ which both offer a pretty significant benefit for resource gathering.
Guess what other forms of resource gathering PoGo has... gifts, daily tasks, stamped rewards, weekly rewards, event tasks rewards, GBL rewards.... geez maybe the games SHOULD be more similar its not fair PoGo gets everything.
PoGO - "Platinum" Wayfarer Badge - 1,500 accepted reviews.
Ingress - "Onyx" Wayfinder Badge - 10,000 accepted reviews.
You jest, but a battleship can be a monopoly game piece depending on the version you own.
Transparency would help a little, but the underlying problem would remain. S2 L17 cell restriction is a crude and unfair way to draw the gameboard. It could and should be tuned for better.
And for the record, I'm not OP, I don't except a full inclusion of Waypoints.
Tbh if pokemon go had the same amount of portals as ingress does I believe some areas would honestly almost be un playable. When the spawns kick in if theres a lot of stops/gyms around those spawns it makes it a lot harder just to select each pokemon. So I can definitely see that becoming a problem if this was to ever happen.
It may be a solution in possibly some rural areas with very limited pokestops/gyms to help playability but in bigger cities/towns it will definitely pose a big problem with it just being polluted with crazy amounts of pokestops/gyms.
Tbh I always dislike all the canned responses from the same people when people are trying to make suggestions on how to improve certain aspects of the game and there response is to always take away other features if pokemon was to get more stops. Its honestly annoying and never needed in the discussion.
Thanks for sharing your thoughts on this, Agents and Trainers! I'll be sure to share this with the team. That said, I will be closing this thread for future comments. I appreciate your understanding.