Moving part of a trail
iFrankmans-ING
Posts: 268 Ambassador
There is this interesting history trail, called wereldtijdpad (world time path). That has information cubes for every year (since year 0 to current), a large part of these cubes are now wayspots. However, part of that trail has now moved permanently because new houses are built in the previous location. The red line is now placed at the green line.
What would be the best way to move all those wayspots? As this will take forever to get moved accurately?
Post edited by iFrankmans-ING on
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To provide a bit more context on this trial through time, this website (in Dutch) provides additional information: https://wereldtijdpad.nl
Thanks for the Appeal, @iFrankmans-ING! Your appeal is in the wrong format. Please resubmit the appeal in the correct format.
I realize this is not the correct format, and that's not the question here.
I would like to know the correct procedure for moving 10 wayspots at once because the trail has physically moved. Doing this one by one will create a lot of confusion and mess up mostly ingress banners.
I can provide coordinates for each wayspot, and create 360 images at location if necessary. I would just like to know how to approach to appropriately without wasted effort on both sides.
Moving them, one by one, is out of the question.
We will end up with part of that trail allong the red(wrong) route and the others allong the green (correct) route.
How can we get them all moved in one go is the question.
I agree. Moving 1 by 1 will create chaos.
Move them Yeah
@NianticCasey-ING @NianticDanbocat @NianticGiffard @NianticTintino It would be good if someone could tell us what the correct procedure would be to relocate 10 wayspots simultaneously to the correct real world location because of the physical relocation of the markers. As these should move at the same time and not have months of incorrect (random) placement
NianticCasey left the forums about a year ago - they are not here anymore.
@NianticDanbocat @NianticTintino @NianticGiffard We as players would like to keep the map reflect reality so how can we make this go as smoothly as possible?
I guess having wayspots in locations that match reality is just not on the list of priorities. @NianticDanbocat @NianticTintino @NianticGiffard
In the meantime more and more wayspots are getting approved (queue here is roughly 1+ years for new wayspots) in that area that are now physically moved.