Removed Pokestop appeal

  • Wayspot Title:
  1. Virágmintás kapu
  2. Szőlőfürtös nő
  3. Borpatika cégér
  • Location (lat/lon):
  1. 47.479627, 19.052092
  2. 47.479620, 19.052140
  3. 47.479628, 19.052114
  • City: Budapest
  • Country: Hungary
  • Additional Information (if any):
    Several Pokestops were removed over the years in this street, but they still exist in the real world and similar Pokestops are still present in the area within the game.

Welcome to the forums :slight_smile:

These three wayspots are all within a few metres of each other and all share a cell with Thor pörölyének ereje, which is an active wayspot. Due to the wayspot density rules, these wayspots will not be used by Pokemom Go.

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Hello and welcome, have you tried checking for your wayspots on the Wayfarer map or on the duplicate check in Pokémon GO? These resources tell me that these wayspots are still on the map, they just aren’t eligible to appear in Pokémon GO due to its density rules. Maybe this happened via location corrections.

Since appearance on the game map is not something that can be appealed, I am moving this to General Discussion .

Based on the intel map, this area was heavily abused to create lots of wayspots in overlapping areas (lots of portals showing less than 20 metres apart). The wayfarer map appears to have been cleansed to only show one wayspot per cell.

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Here is a visual


Thor pörölyének ereje is already a Pokestop in the L17 S2 cell, and the normal algorithm only allows one. More explanation on that here: Why an accepted Wayspot may not be used in Pokemon Go (S2 cells and Pokemon Go)

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Just to explain this comment for anyone who can’t see the intel map:

(apologies for the use of a third-party image)

The circles are the portal submit range of 20m.

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Quick look at the map and checking the neighbouring cells it seems that the “cleansing” has only just started.

Loads of “Multi Occupied” cells…

I assumed. slaps forehead

I could have used a current wayfarer image to show the abuse! (The intel one has more dramatic visuals though)

Hmm, if pokemon go won’t use spots close to each other, how was this even possible in the first place?

As far as we know people would mis-locate nominations in empty cells then Move them.

In the past this did not trigger a “re-calc” which it should do now.

A long time ago, a location edit would not change the status of a pokestop or gym. Things would be submitted at a wrong location where they were eligible to be promoted, accepted, and then a location edit would correct them. This was mostly stopped by Niantic changing the algorithm to recheck after a move, and by limiting the range of location edits that can be submitted through the game.

Occasionally we will see something that isn’t recalculated, but those are mostly glitches and impossible to force.

Nearby, at 47.477965,19.044676, I found this:

5 gyms in 2 cells, all user-submitted (so sponsored gyms not relevant)

An L14 cell with 9 gyms in total.

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lol more work to be done here, huh?

I’d hope that Niantic would see this and take action since it’s been pointed out to them, but Niantic appear to have less interest in some aspects of keeping the gameboard clean than the regular forum members. (thinking vaguely of the street corners on SFPRP.) This is not a dig at the Niantic staff members who are active on this forum.

I see. I guess if people abused the system to this level, maybe the original rules were not at all good to start with :man_shrugging:

There will always be people that will try to find “exploits”…

I don’t think they took into account how many people were cheaters when they created a system for real explorers to add to the network.

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The rules were good in principle, but naïve. They didn’t start from “people will cheat - how do we prevent it” but from “we want people to explore - how do we help them”.

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