Besides improved zoom level, I’d also love to see different colours for the types of wayspots so it’s more obvious what is what.
It’s very simple.
When submitting an edit report via the help chat, you must start by entering your email address and then engage in a conversation with the bot to complete the report, requiring at least several minutes and several lines of text input.
Also, submitting multiple edit reports consecutively is cumbersome unless the help chat session ends first.
However, when submitting an edit report from the PoGo app, you simply enter the exact name for the title, type a description (which takes a bit of time but only about a minute), and move the marker to the correct location for the location information.
Considering this, it’s clear which method is easier for players to report with.
So, if you could submit edit reports from the Wayfarer map, it would take almost the same effort as submitting from PoGo currently.
You’d just use a PC keyboard to report the correct title, description, and location.
You wouldn’t even need to engage in tedious conversations with bots.
And it would require almost no effort from you either.
Reports submitted via PoGo or the Wayfarer map get reviewed by the community or Emily.
Using the help chat for reporting is effective for cases like incorrect rejections or reporting abusers. Considering human labor is finite, it’s not appropriate to use it for such simple reports.
It’s less about being difficult to use and more about being time-consuming.
I simply don’t want to burden the Wayfarer team staff with simple edits like titles, descriptions, or location information.
I want them to focus on more challenging tasks like verifying abusers or implementing new features—more creative work.
After all, if staff were constantly handling reports for title, description, or location edits from around the world, they wouldn’t have time for anything new.
Even if it’s just one title or location edit report for me, I imagine they receive thousands or tens of thousands of such reports daily.
If the Wayfarer team employed tens of millions of people, it might be manageable, but with only around 100 staff, it’s impossible for everyone to handle them all.
That’s why Emily was developed, and why our review system was built.
Therefore, there’s no need to bother them with such simple matters via help chat.
When is the sync time for the map? The same as for pokemon go or is it different?
The map had some sync but it is not showing stop vs gym conversion. A new gym near me is still showing as a pokestop on the Wayfarer Map as of this writing. It did reflect stop removals.
Very nice! Other than the zoom issue, I think showing all power spots is important for wayfarer purposes. It would be nice to have a different color for active and inactive ones; but for the map to truly help prevent duplicates we need to be able to see the inactive ones.
Adding to that. I hope a layer gets added to distinguish stops truly not in the game vs powerspots that are "in rotation to appear.
I’d like to be able to vote on images from afar!
Based on my independent research, Pokemon Go status will update on the map 22 hours after it changes in Pokemon Go (assuming sync and cut-off times are regular and follow the same pattern as yesterday.)
Yesterday I measured a 3-hour gap between map cut-off and map sync, and the the map sync was about the same time as the PGO cut-off.
For the benefits of other people, I will outline issues that have been identified by myself and other Ambassadors.
The purpose of me sharing this is:
- so users can know which issues have been identified
- to encourage users to share their feedback about which issues Niantic should target in future map releases.
- in case you’ve found something that I haven’t.
Identified issues:
- Map not showing ‘live’ data. Based on my own independent research…
- Wayspot data (additions, removals, edits) is delayed by 3-27 hours
- Pokemon Go data (gym/pokestop status) is delayed by 22 hours
- Zoom requirement too restrictive at zoom level 18
- Map does not show clusters upon zoom out to help with navigation
- Issues with phones when viewing the map in landscape orientation
- Overlapping UI elements
- Cannot see details pane
- Ellipsis menu appears not to open
- Ellipsis menu does actually open but you can’t see all the text
- Cannot view images, and most can’t even view titles or coordinates
- Location search bar does not work
- Decreasing the browser height reduces the width of the POI side panel until it is unreadable / unusable
- Google Map visual style issues
- Buildings are not showing on light mode or dark mode maps
- Light mode roadmap is missing labels compared to dark mode roadmap (e.g. major roads, bodies of water)
- There is not option for Hybrid satellite style (overlaying text on the satellite map for navigation purposes)
- The address string is malformed and contains the city, postcode and country twice, e.g. “Geoffrey Bolton Av, Perth WA 6000, Australia, Perth, 6000, AU”
- The address string is missing from things that are not Pokestops or Gyms
- There is no Streetview option
- Issues with translation and localisation
- No support for Indonesian language
- Wrong translations (e.g. Pokemon Gym in German being “Fitnessstudio” rather than “Arena”)
- Translated report reasons differing in wording to the corresponding translated Pokemon Go report in-game reasons, and sometimes having different connotations
- All up, we have provided 125 translation suggestions across 15 languages.
- Lack of persistent memory of last used filters across map sessions.
- Lack of persistent memory of last viewed location across map sessions.
- Reducing the width of the desktop browser while report interface breaks the UI and causes a white/grey screen. Same for rotating phone from landscape to portrait with the report interface open.
- Map cursor changes to hand pointer icon when moving over the geolocation dot, indicating it is clickable, but it isn’t.
- Confusing UI with filters – not necessarily intuitive whether black means ‘on’ or ‘off’.
- No ability to show only Wayspots that are not in Pokemon Go.
- When reducing or increasing browser window width past a certain threshold, and the map changes from ‘desktop’ layout to ‘mobile’ layout, the hidden POI side panel can briefly be seen flying across the screen with placeholder text “Untitled Location” as it moves from either right side to bottom, or from bottom to right side.
- Sponsored Pokestops/Gyms do not show up on the map.
- Some Campsite Wayspots do not show up on the map (but others do).
- Some imported Wayspots incorrectly appear as Community Contributed (e.g. HMDB imports)
- Ellipsis menu when open does not close when clicking a different Wayspot, leaving it ambiguous if the report button would then be for the old Wayspot or the new Wayspot
- When on desktop browser viewing the map at a reduced browser width (i.e. map is in mobile layout) the POI details panel at the bottom has a UI element that looks like a draggable horizontal bar to increase the height of the panel and see more details. But dragging this fails, and it instead requires a click.
There are also feature requests that we have made, but this list was just the issues with the current features on the Wayfarer Map.
Thanks, I have replicated, and have added it to my issue tracker. The X close button is being layered behind images, so if you get an image that is the right aspect ratio, the close interface can be blocked. This is especially problematic if there is only one image.
This might be a personal problem but on mobile, zooming in on the map is super annoying because you can’t do it without also accidentally zooming in on the website itself, making the side panel and tools unusable
Oh and can you guys add how the default wayspot photo weirdly isn’t the same as the one in Pogo?
Something that I think would be Just Neat™ would be the ability to thumb photos from the map
a good step in the right direction for @NianticTintino
I noticed this as well, but it seems its already overlayed, just have to adjust the opacity on the cells
then we are in good shape
Sorry I am not sure what this means. The Wayfarer Map does not show (and presumably will never show) S2 cells.
If you are referring to third-party tools, these are not part of the Wayfarer product. This discussion is for the Wayfarer Map as released by Niantic.
@Tntnnbltn Hi
here i copied a screenshot, although the opacity is really really faint
Hi
Non technical answer ![]()
My understanding is that those are to do with how the satellite image is created they are not S2 lines.
I see this in some satellite images that I get in some areas.
As Eli said, these are artefacts of the tiling system used by Google Maps. They are not S2 cells.
I see,
my bad for the wrong interpretation if this are not the S2 cells
then yes an integration or option to enable S2 cells can improve the Wayfarer Map
thank for checking


