I’ve not said that they wont. We should have the option for location edits, just like any other poi.
why don’t you want to use help chat? it is easy and fast if the move is legit. if you make the location edit through the game to try to avoid niantic, they have been grabbing a lot of them to internally review anyway. for example, i submitted this one in game when i had a pending help ticket already:
it would have been faster to have waited a day and just asked them to do it in the first place, but i was afraid i would forget if i didn’t request it while i was thinking about it.
It’s really important that we can edit wayspots (title, description, photo) in the new map. Pokémon Go have less playable place than Ingress. If we can’t edit in the new map, it means lots of wayspots are uneditable forever.
some people can definitely get jealous and report. i stand with you here. i was searching for this comment!
I think people are missing the point of my post. It has nothing to do with help chat or not wanting to use it or the speed of getting things resolved. its about consistency and how we should be able to interact with every POI and not just the ones we can see in game.
Another example, the mall that i live by has lots of portals that just don’t exist anymore, I can’t submit them for removal in-game and i’m not going to sit on the submission screen to get data while also flipping between forums or email to craft a post for removal. Its not worth the time or effort, but the problem is still there, that there are a handful of zombie portals. If i could just through the game, say this doesn’t exist anymore, I would be more than happy too. But for now i’ll take them as dynamax portals and i’m not going out of my way to fix inconsistencies with the map.
i did not get that at all! so you agree with the suggestions saying we need a map that allows us to contribute directly.
If that’s what contributing directly to the map means, then yes
Perdonami, ma cosa intendi dire con “basate sulla distanza”?
Con il vecchio sistema e utilizzando iitc io mi trovavo benissimo, ho creato pokestop in tutta la mia zona, ma d’improvviso e senza ragione iitc mi si è resettato tutto…
Una mappa con almeno le cellule S2 è fondamentale, se rimangono le stesse regole per me va bene. Un mio amico tempo fa diceva che durante la candidatura, se ingrandivi molto la mappa, riuscivi a scorgere i confini delle celle …ora a quanto pare non si riesce più. Urge mappatura.
Certo, se comparissero tutti i POI, anche quelli non in pogo, sarebbe un sogno, ma comprendo che la mole di dati da gestire sarebbe gigantesca…
In Japan, “Niantic (replace ‘I’ with ‘L’) needs Wayspot to prepare for Gofest, so do not deny the candidate. If you deny, you will provide personal information to the applicant” impersonation prank. Other content mocking shocking incidents, containing obscene language that was not even on the rejection list, and personal slurs were posted with edits to the description and title. Moreover, these were sent to the rural areas where the review process was fast-tracked and prioritized. The ability to edit unconditionally should be handled with caution. Even if the account is collateralized, they are simply creating an account that can be casually purchased or sacrificed. I too feel the concern that the same abuse by WayfarerApp will happen.
The lines you see on Google Maps when zooming in are Google Maps artefacts, and have nothing to do with the S2 grid or anything appearing in any games whatsoever. Whoever is telling you that is misleading you.
By “Distance-based”, I meant: PokemonGo could load wayspots based on how far they are from other Pokestops. Instead of basing it on cells.
Maybe a hybrid approach - put one gym per cell, then load PokeStops not based on cells but use anything more than 50 meters from any other stop or gym.
Theoretically this would result in more stops, fewer invisible wayspots (accepted but not selected for PokemonGo).
Also it would be less data for Scopely to transfer from Niantic. They’d only need data on which Wayspots are currently gyms. Then could load stops however they want.
Scopely Wayfarer already has all wayspots data, no need to transfer.
One level 17 cell around here is ~4576 m2 (it slightly differs around the world). A circle with radius 50 meters has area 7853 m2. So this proposal would result in drastically LESS stops. And if you make it 40 meters, it would still be less stops.
Think you have slightly dodgy maths here. Each circle would only need a radius of 25m each to be 50m apart.
1963 M2
Happy to be corrected if I have this wrong, its a long time sice I went to school…
Still don’t agree with changes from the Cell system we currently have.
If the circles have 25 meters radius each, they can be 25.0001 meters apart. Those circles are meant to be the minimum distance to the nearest point, not the minimum distance to the circle around the nearest point. At least this is what I think they meant in the post I replied to.
And I also don’t agree with such change, since it doesn’t solve anything, only creates a lot of problems with messing up the currect gameboard. The biggest problem in many villages is that all the eligible objects tend to be located in one place, at the center of the village and close to each other. Putting a 50 meters radius around each point makes it much much worse.
But your 50 metre radius circles would be overlapping if the centres where less than 100 metre apart, so a lot of the area would be shared between the 2.
I read it more like below…
The 2 waypoints (centre spots) would be 50 metres apart…
Getting back to the map, you see plenty of posts regards complaints that 1 waypoint has been removed, a change to the map of this sort would mean a massive amount of waypoints disappearing.
Does anybody know how many spots / gyms there are in the Pokemon Go world?
I know over 300+ people responded to the poll saying that they use Ingress Intel as part of their Wayfarer experience. I’m one of those. Having the tools with the S cells overlayed, counting how many more wayspots needed in the larger cell to trigger a new gym, deciding how to spend my time in a city with lots of eligible things but don’t have time to nominate it all so only nominate things that will show up in game, the IITC map is a daily part of my contributions to PoGo.
Without a similar map and cell overlay experience, I won’t have the same drive as it would exponentially take more time to plan out adding wayspots when I visit a new town, especially in rural places that barely have stops.
I “drive the google car,” as Jamal calls it, find interesting things. Plot them on the IITC map, then send myself the coordinates or screenshots of exactly which spots to nominate, then walk around for a few hours nominating everything.
Without a desktop version of a map … I likely won’t spend hours each week contributing to the map.
Also, it would be great to see the cells when nominating in PoGo such as nominating a tennis court or pool and knowing which side of the court or pool to make the wayspot so it isn’t in an already occupied cell if the area of interest is large enough to cross a cell border.
I agree in principle but I could see this encouraging “some people” to miss place the spot to try and gain an advantage.
It would definately help “legit submitters” in the few cases where there are multiple correct locations but I can see it being used more by the bad guys
They can do that with the current Ingress Intel maps. They could even use a map (not sure if I can mention it by name) which is static and dedicated to Pogo to decide which cell to place their nomination. A map dedicated to Wayfarer / Pogo won’t change that potential abuse. As long as there is a process in place to punish people for abusing the system, a Map can be to the benefit to the community rather than a hinderance.