My friend got his POIs accepted in a weird way

So I have been an active contributor to the Wayfarer Community for more than 4 years and have submitted + reviewed over 5000 POIs.
Now a friend of mine that is also very much into pokemon go learned the basics from me and started adding some POIs in his nearby forest trail.

However when i explained to him that there are limits and rules (f.e. s17 cells determine if there can still be a POI added or s14 decides about gyms) he used the “wrong” cells (at least to my knowledge). He said after researching he found out that s16 are for pokestops and s18 for gyms (or the other way around). However i said to him that i believe this to be false.

I added a screenshot - 3 more POIs got accepted, they are all in real locations - i helped him, but he submitted them himself. I also thought there is a fixed “area/range” around a POI in which no other POI can be created (even IF its a different empty s17 cell).

Did i do it wrong the whole time?
I am really curious. Maybe there are some rules that I am unaware off or my knowledge is wrong/not complete.

The cells involved have been observed to be L17 for a Pokestop to appear and L14 for gyms. This is not acknowledged by Niantic anywhere, but is a long time community observation. Here is an article you can show your friend: https://pokemongohub.net/post/article/comprehensive-guide-s2-cells-pokemon-go/

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How can it be, that the POIs are so close to each other? Isnt there a minimal “area” around it that prevents new POIs from being created?

Or are there special rules in a forest/park area? Or is there no “area” around a POI that prevents another POI of being created in a neighbouring cell?

No, there is no minimal area. They only have to be across an invisible cell line from each other.

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This is an example I like to show people. The red dot is a gym and the blue dot is a Pokestop. In game, they are very hard to tap separately.

Edited to add a screenshot of how they look in game.

Several years back when the map was controlled by Ingress, there was a 20 meter spacing requirement in addition to the 1 per L17 cell. Since the map became a common map (and now no longer used by Ingress) that all games drew from the 20 meters in PGo disappeared. At the corner of 4- L17 cells you can in theory have 4 waypoints, inches apart.

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Thank you! I wasnt aware of that! Thanks!

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https://www.pogomap.info can show you the cell boundaries, if you know the physical location then you can see how this works in the example given.

For example, if the wayspots were arranged in the following way you would have four stops/gyms right next to each other…

A word of warning, you should never try to misplace wayspots in another cell because that can be considered a serious act of abuse. I’m not sure about how other Niantic games deal with wayspot proximity, but as GrandpaTP says Ingress (not longer part of Wayfarer) uses a simpler proximity method.

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Thank you! :slight_smile:
Yes! Those were real locations we added, but i told him he can only add 1 probably, but he just submitted all 3 and they were accepted, so i was confused :smiley: thanks alot guys!

I have been assuming that you mean that they were all added to Pokemon Go when you say this. But whether it will show up in Pokemon Go or not has nothing to do with a nomination being accepted. And submitting something where it doesn’t actually exist in order to get it to show up in Pokemon Go is abuse, so be sure your friend doesn’t just pin in empty cells unless the real life object is actually there.

Is that one accurate on the cells? I know there are some maps that don’t reflect the locations correctly and have caused issues for people looking for things to nominate.

Afaik Pogomap.info use different kind of satelite map. So the line might be off on tall building

It is not, and it’s not only about a different map… a coordinates pin can sometimes show on ine side of a cell and in reality be on the opposite side.

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That’s what I thought but I didn’t want to say “don’t use that” unless I was sure :sweat_smile:

Don’t use that map.

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Well i wont say that its useless, to some extent its still quite good.

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The cell boundaries do correspond with what I see on the ground, but of course it isn’t populated with Pokestops by default.

I have found Pogo Map to be accurate with the cells when using Street Map.

They have stated themselves that due to using different satellite mapping it can be slightly out.

The waypoints are user generated and can be placed by dropping a pin on the map so not always up to date or accurate. There is an accurate method using the Long / Lat Co-ords.

The fact that IITC is getting more and more inaccurate I believe that Pogo Map is an easier way to check cells (using street map) if you haven’t already installed IITC.

If you are willing to spend time adding / correcting waypoints it can be great for checking for occupied cells etc.

The new “wayfarer” map (soon :trade_mark:) has a chance to make Pogo Map obsolete for most people depending on what it includes.

But the issue isn’t just the map… you can literally pin coords on the wrong side of the cell line.

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Which is why I stated about using the Long / Lat method…

Bring up waypoint in game.
Use “View In Map”.
This will display the Long / Lat.
Use this in Pogo Map.

I have not seen any errors on the cell lines when done in this way.

Which is why I also mentioned “willing to spend time”.

As IITC is getting less accurate as time goes on IMO Pogo Map is the easiest to set up just to check Cells (not where waypoints are sat in there which we don’t have anything ideal yet).

I’ll look up an example later, but this is exactly what im saying is broken